Author Topic: HAN102: Basic head (side view)  (Read 5039 times)

Pa Kalsha

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HAN102: Basic head (side view)
« on: August 28, 2016, 06:03:41 PM »
Now that we've mastered the head from the front, we're going to draw the head from the side. This is no harder than the front view, and will help you draw stamps and silhouette portraits and conversations. A multitude of uses!

Start with the ball shape again, dividing it into quarters as before. From one edge, draw a line straight down to show the plane of the face. Inside the circle, draw where the slice we took out for the front view goes - a circle two-thirds the size of the head, centred in the middle of the profile view.

Like before, take a line across from the top and bottom of the slice for the hairline and base of the nose and measure out the position of the chin (the same distance below the nose as from nose to the brow).
Mark the line of the mouth at the same level of the bottom of the circle and extend the vertical middle line to the bottom of the skull-circle and join it to the chin with a slightly curved line.

Take a curved line from the centre of the ball to the chin to indicate the cheekbone and transition between the front and side planes.
Mark a point one quarter segment down from the brow to mark the bridge of the nose. Extend this out at about about 30 degrees until it’s level with the base of the nose. The brow protrudes slightly before lining up with the circle of the skull.

The eye is about half the width between the outer circle and the inner circle, positioned in the middle of the space, and the ear is half the width from the centre line of the slice-section to the edge.
Finally, the skull is longer than it is tall, so the back of the skull curves in level with the bottom of the nose.

And that's the head from the side (dorsal view)!

At this point, it bears pointing out that the mannequin drawing is not a skull, and it translates almost directly to the finished head - very little needs to be added to put flesh on the bones, so to speak.
We'll be covering skulls and bones later, as being able to identify anatomical landmarks will help you create more believable characters and more identifiable likenesses (knowing the rules helps you break them more effectively), but - for the most part - drawing a head by starting from the skull is simply unnecessary.

Three common mistakes:
  • Placing the eyes on the brow-line
  • Placing the ear too near the face
  • Not making the skull wide enough
« Last Edit: September 11, 2016, 10:43:46 AM by Pa Kalsha »